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Meanwhile, Law’s Karma missions result in a rather great payoff: “Mystery of the Sky Islands.” This mission only shows up after you take out certain numbers of Navy Leaders and Pacifistas, as well as maybe perform a Takedown on Smoker. It’s the other four missions, called “Nostalgic Place,” “Consideration,” “True Treasure,” and “Divided We Stand” that provide extra insight into the people who are against the pirates, are fine with Jewel Island being Prison Island and support the Navy. Getting a 10 second Gum Gum Rocket is another task that is definitely doable. One of the goals is to beat 125 pirates, which is something that could very likely happen without even realizing it during a normal One Piece: World Seeker playthrough. In the case of Pro-Navy, you only have six tasks total to accomplish to max out the Karma there and see their side missions. Some missions, groups the Pro-Navy supporters or a side character like Trafalgar Law, are a little more generic. Instead of just going to Amber Harbor, where the Thousand Sunny is, you have to go to places like Topaz Town, then Ruby Village, and talk to people who had seen him to suss out where he really is. Since he has medicine Chopper needs, it falls to Luffy to go after him. (They are all lumped together.) One of the missions there is called “The Lost Swordsman.” Zoro is known for his terrible sense of direction and is wandering around Prison Island, even though people gave him the correct directions. Sometimes, there are One Piece: World Seeker missions that are For example, one group in the Karma system is the Straw Hat Pirates. Aside from Luffy’s pirate rank going up and getting the satisfaction of knowing you accomplished these extra goals, they are mainly there as a means to learn more about people, get more SP, acquire plans, and obtain general rewards that could give you more options as you play. These give you a chance to go through missions and scenes that highlight characters’ personalities. In turn, more of these missions appear as you complete Karma quests for certain groups or move through the story. After you’ve busted Franky out of prison, you’ll start getting the option to participate in the sidequests the Karma system offers. Luffy will interact with a number of new and returning characters in One Piece: World Seeker. Fortunately, its Karma System works to alleviate that loneliness while also providing more excuses to explore and take breaks from the main storyline. Prison Island is relatively large, and people are in the wind shortly thereafter. You can’t go around and pull in friends for assists. After all, you only have control of one member of the Straw Hat Pirates: Monkey D. One Piece: World Seeker may strike some as a rather solitary adventure.